Okay this should have been posted last Friday, but I was having a break away from the computer.
one last thing I had to do in my last week was to gather all my work and submit as a progress reel.
Although its a cut & paste but It gave me an idea of how much I did improve in the last 3 months.
here's my Class1 progress reel
As for the Class assessment from my mentor:
My last assignment was great, a breakthrough, the personality walk really shines, the CG pose has a nice sense of graphic design,good sketches,the poses are getting stronger,
Great improvement in just one term,
I need to work more on my first assignments, specially the overlap(Tailor), sometimes my animations could be choppy, so I need to work more on the timing, spacing, overlap, and arcs in class 2.
It was a great term, great learning experience, looking forward to start Class 2 on Jan 4th
Character Animation Reel
ABOUT
Dec 24, 2008
Dec 14, 2008
Assignment 10
Dec 9, 2008
Week 11: In-depth look at the hips
This week lecture is all about the hips, the hips movement, angle and position of the hips vs. balance, how much its important in making our animations more believable.
For the assignment Its to finish the personality walk, polishing and refining. And another pose requested for Stu, this time its to communicate "Balance".
here's some revision on the happy walk, I had to exaggerate it more as most of my fellow students and my mentor noted.
For the assignment Its to finish the personality walk, polishing and refining. And another pose requested for Stu, this time its to communicate "Balance".
here's some revision on the happy walk, I had to exaggerate it more as most of my fellow students and my mentor noted.
Dec 8, 2008
Dec 4, 2008
Week 10: Introduction to Walks with character
2 more weeks for class one...
This week lecture was about walks with personality, really nice references and a variety of walks.
Carlos is so funny when acting out the walks, the fact that I myself have to act out some walks for this week assignment...too much stuff to try out and experiment with a walk, playing with age, sex, weight, mood & emotion gives a different personality walk, then comes the challenging part, to exaggerate the walk.
This week animation assignment is on two sessions, this week is blocking the walk cycle in stepped mode. And the other part of the assignment is to create a " EXHAUSTED " pose
So far I started with a happy go lucky walk attached bellow
This week lecture was about walks with personality, really nice references and a variety of walks.
Carlos is so funny when acting out the walks, the fact that I myself have to act out some walks for this week assignment...too much stuff to try out and experiment with a walk, playing with age, sex, weight, mood & emotion gives a different personality walk, then comes the challenging part, to exaggerate the walk.
This week animation assignment is on two sessions, this week is blocking the walk cycle in stepped mode. And the other part of the assignment is to create a " EXHAUSTED " pose
So far I started with a happy go lucky walk attached bellow
Dec 2, 2008
Week 9:Exaggeration and Weight
This should have been posted last week
As for the lecture It was as interesting as all past lectures so far, they really put an effort in gathering it in such an entertaining way...
It was all about exaggerating poses,weight & timing.
Those are three main factors that add life to your animation, we have to exaggerate but not too much, while copying real life reference to CG, you lose some realism in the process for which we have to exaggerate our animation more than what happens in real life.
And for the assignment we have to continue work on smoothing the vanilla walk, splining the walk. Also we have to sketch another pose for Stu that communicates "CONCERNED"
Here's my final submision


As for the lecture It was as interesting as all past lectures so far, they really put an effort in gathering it in such an entertaining way...
It was all about exaggerating poses,weight & timing.
Those are three main factors that add life to your animation, we have to exaggerate but not too much, while copying real life reference to CG, you lose some realism in the process for which we have to exaggerate our animation more than what happens in real life.
And for the assignment we have to continue work on smoothing the vanilla walk, splining the walk. Also we have to sketch another pose for Stu that communicates "CONCERNED"
Here's my final submision


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